Manual King Verg and the Pirates of Stormhaven (Stormhaven Saga Book 1)

Free download. Book file PDF easily for everyone and every device. You can download and read online King Verg and the Pirates of Stormhaven (Stormhaven Saga Book 1) file PDF Book only if you are registered here. And also you can download or read online all Book PDF file that related with King Verg and the Pirates of Stormhaven (Stormhaven Saga Book 1) book. Happy reading King Verg and the Pirates of Stormhaven (Stormhaven Saga Book 1) Bookeveryone. Download file Free Book PDF King Verg and the Pirates of Stormhaven (Stormhaven Saga Book 1) at Complete PDF Library. This Book have some digital formats such us :paperbook, ebook, kindle, epub, fb2 and another formats. Here is The CompletePDF Book Library. It's free to register here to get Book file PDF King Verg and the Pirates of Stormhaven (Stormhaven Saga Book 1) Pocket Guide.

Articles

  1. Online:Crown Store/all
  2. sally goodin Manual
  3. Best Sellers
  4. Just another WordPress site

The Four-Spike Wattle is an arrangement of throat spines particularly popular on the coastal shores of Thornmarsh. When you have Head Horns Aplenty, everyone will step back when you take off your helmet. A long beard curled with the wisdom of years confers authority on any face, regardless of age. Proven heroes of the Ebonheart Pact may wear upon their brow this majestic circlet surmounted by silvery Dragon claws. Argonian heroes of the Ebonheart Pact may wear upon their brow this majestic coronet surmounted by silvery Dragon claws.

The double-waxed "Squid Goatee" is a favorite of the dapper sailors of Tamriel's southern coasts. When you want to emphasize your lovely eyes without going overboard on something like exotic or stage makeup, Subtle Dark Lashes are just the right touch. The so-called "Talon Veil" is worn by Cat-Folk who passed the dangerous initiation rites of a Khajiiti hunting cub. Hey, kitten, what's sexier than that just-got-out-of-bed look … on tufts of hair in front of your ears?

Nothing, that's what. If you're a Khajiit. Soul Gem, Parchment, Clippers. Adds the? Throw your arms wide to call attention to the fact that YOU are the most awesome being within three provinces! Cosmetic Pack: Hair Styles. Knock 'em dead with this casual hairstyle popularized by the Dark Elf assassins of Morrowind. Going to war may mean donning a helm, but beneath it an Argonian Covenant warrior is entitled to wear these official Alliance Lizard-Plumes, which keep out of a helmet's way while still looking superb.

Going to war may mean donning a helm, but beneath it an honored Covenant warrior is entitled to wear these official Alliance War-Locks, which keep long hair under control while still looking superb. This topknot crest descending into a triple-wrapped braided ponytail is both warlike and practical, and is often worn by those soldiers who worship Alkosh, the Dragon-Cat. Going to war may mean donning a helm, but beneath it an Argonian Dominion warrior is entitled to wear these official Alliance Lizard-Locks, which keep beaded bristles under control while still looking superb.

Going to war may mean donning a helm, but beneath it an honored Dominion warrior is entitled to wear these official Alliance War-Locks, which keep long hair under control while still looking superb. Erect the spines of high fashion! And add in a couple of upturned petite nose horns to seal the deal. Even more legendary than the unicorn is that imaginary two-horned beast called the rhinoceros.

Live the legend with Lizard Rhinoceros horns! There's always been a lot of cultural interchange between the Wood Elves and the Catfolk, and it even shows up in their hairstyles, as in the popular Long Elven Braid style. This feline warriors' favorite consists of a handsome long mane, gathered in three places by turquoise-studded pewter clasps. Fierce but not entirely informal. This menacing look is a favorite of surly teen-aged Argonians in the more unsavory parts of Gideon.

Going to war may mean donning a helm, but beneath it an Argonian Pact warrior is entitled to wear this official Alliance Battle Crest, which keeps spines under control while still looking superb. Pact Veteran's Battle Crest. Going to war may mean donning a helm, but beneath it an honored Pact warrior is entitled to wear this official Alliance Battle Crest, which keeps hair under control while still looking superb.

If you've always wanted to look like the teeth of a circular saw were erupting from your cranium, this is the style for you. Get serious. Nord sea raiders from the coasts of Skyrim first popularized this style, a visible demonstration of its wearer's commitment to going all-in. Not for the cautious. Everyone knows somebody who wears this head of hair: they may lead you into mischief, but you know you'll have a good time. Oh, you romantic devil, tossing off quatrains and epigrams as you charge into battle to defend the underdog! You know who you are, and this is your hair. Do you stand tall and proud, adventurer?

Then so should your hair! Add an extra foot to your height with The Standing Wave, the hairdo that's sweeping the Fighters Guild. Inspired by the mesas and buttes of southern Hammerfell, this updo is a striking look for your next semi-formal affair. Cosmetic Pack: Body Markings. Cosmetic Pack: Face Markings. Head and body tattoos for the honored warriors of the Aldmeri Dominion. Wear them with pride! With these tattoos, show the standing waves that flow from your position in the River of Life.

Only available to Argonians. Daggerfall Covenant Tattoos. Head and body tattoos for the honored warriors of the Daggerfall Covenant. Khajiiti who wear the Dark Moons tattoos may be displaying a preference for unrestrained behavior. Head and body tattoos for the honored warriors of the Ebonheart Pact.

This bundle includes the Warrior-Poet tattoo markings for both face and body. Vehk yourself! Warrior-Poet Skull Tattoo. Truly, these markings bring the fire of the warrior-poet to your spirit as well as to your face. Not available for Khajiit or Argonians. Climbing Briar Face Tattoo. The Climbing Briar's twisting shoots symbolize your indomitable life force, while its thorns proclaim you are willing and able to defend yourself against all adversaries. Personality Emotions Pack.

Three Personalities which only alter idle animations. Emulate the distinctive attitude of a certain bold and brassy Morag Tong assassin with this brash and irreverent personality—and just hope she finds it flattering rather than irritating! Behave as if you're the one making the rules, not following them. Walk like you own the place, and stand like an Emperor. Thish ish gonna make you wobble an' weave like you're intoxit It even worksh on High Elves. Class always tells, don't you think?

Whether you're feeling flamboyant and theatrical, or just ready to jape and jeer at the world, adopt the mocking mannerisms of the Jester and poke some fun at those who take like too seriously. Time to yuk it up! Ever notice how everyone in Tamriel keeps a journal? Now you can show the world that you're making your own scholarly record of your adventures and the deeds of those around you.

Perhaps the pen IS mightier than the sword. Be furtive! Lurk like you mean it! Because I'm done bailing you out of the Abah's Watch lock-up. Combined with the unholy rites of the Reachmen at the Bloodroot Forge, the result is a clinker-cracked, glowing-hot skin like no other: the Blood-Forged! Never trust an alchemist with a Daedric scroll—you might end up with skin that's the color and hardness of Ebony!

Online:Crown Store/all

Unless you think that's a good idea, of course. This costume gives the wearer the appearance of those tragic mortals whose will and mentality have been stolen by Molag Bal. A character reskin in the style of a Mind-Shriven. Crown Crafting Motifs: Ancient Elf. Pack did not contain Mimic Stones prior to Update 9. Originally called "Crown Motif: Ancient Elf". Crown Crafting Motifs: Barbaric.

A Barbaric crafting motif book, and 5 Crown Mimic Stones. Originally called "Crown Motif: Barbaric". Crown Crafting Motif: Celestial. Crown Crafting Motifs: Daedric. A Daedric crafting motif book, and 5 Crown Mimic Stones. Originally called "Crown Motif: Daedric". Crown Crafting Motifs: Dro-m'Athra. Crown Crafting Motif: Frostcaster. Crown Crafting Motifs: Grim Harlequin. Crown Crafting Motif: Mazzatun.

Crown Crafting Motifs: Primal. A Primal crafting motif book, and 5 Crown Mimic Stones. Originally called "Crown Motif: Primal". A Glass crafting motif book, and 10 pieces of malachite. A Mercenary crafting motif book, and 10 laurels. Glass Style Item: Malachite. Crown Mimic Stone: Large Pack. Crown Mimic Stone: Medium Pack. Crown Mimic Stone: Small Pack. Instant Blacksmithing Research. Reduces each in progress Blacksmithing Research Timer by 1 day. If a Research Timer has less than 1 day remaining, it will be completed.

Instant Blacksmithing Research, Major. Reduces each in progress Blacksmithing Research Timer by 7 days. If a Research Timer has less than 7 days remaining, it will be completed. Instant Blacksmithing Research, Grand. Reduces each in progress Blacksmithing Research Timer by 15 days. If a Research Timer has less than 15 days remaining, it will be completed. Instant Clothing Research. Reduces each in progress Clothing Research Timer by 1 day. Instant Clothing Research, Major. Reduces each in progress Clothing Research Timer by 7 days.

Instant Clothing Research, Grand. Reduces each in progress Clothing Research Timer by 15 days. Instant Woodworking Research. Reduces each in progress Woodworking Research Timer by 1 day. Instant Woodworking Research, Major. Reduces each in progress Woodworking Research Timer by 7 days. Instant Woodworking Research, Grand. Reduces each in progress Woodworking Research Timer by 15 days. A pack containing the Breton, Orc, and Redguard crafting motif books. Previously listed under Alliance Styles.

A pack containing the Altmer, Bosmer, and Khajiit crafting motif books. A pack containing the Argonian, Dunmer, and Nord crafting motif books. Previously listed under Exotic Styles. Crown Crafting Motifs: Ancient Orc. Crown Crafting Motifs: Assassins League. Crown Crafting Motifs: Covenant Style. A Covenant crafting motif book and 5 Crown Mimic Stones. Crown Crafting Motifs: Dominion Style. A Dominion crafting motif book and 5 Crown Mimic Stones. Crown Crafting Motifs: Dwemer. A Dwemer crafting motif book, and 5 Crown Mimic Stones.

Originally called "Crown Motif: Dwemer". Crown Crafting Motifs: Glass. A Glass crafting motif book, and 5 Crown Mimic Stones. Originally called "Crown Motif: Glass". Crown Crafting Motif: Hlaalu Style. Includes the Motif Book that enables crafting in the House Hlaalu style, as well as some style items to do it with.

Crown Crafting Motifs: Imperial. An Imperial crafting motif book, and 5 Crown Mimic Stones. Originally called "Crown Motif: Imperial". Crown Crafting Motifs: Malacath Cult. A Malacath style crafting motif book, and 5 Crown Mimic Stones. Crown Crafting Motifs: Mercenary. A Mercenary crafting motif book, and 5 Crown Mimic Stones. Originally called "Crown Motif: Mercenary".

Crown Crafting Motifs: Pact Style. A Pact crafting motif book and 5 Crown Mimic Stones. Crown Crafting Motifs: Thieves Guild. Crown Crafting Motifs: Trinimac Cult. A Trinimac style crafting motif book, and 5 Crown Mimic Stones. Crown Crafting Motif: Tsaesci Style. A Tsaesci style crafting motif book, and 5 Crown Mimic Stones. Crown Crafting Motifs: Xivkyn. A Xivkyn crafting motif book, and 5 Crown Mimic Stones. Originally called "Crown Motif: Xivkyn". A costume pack containing three Breton knight costumes. The costumes in this pack replicate the garb of the nomadic Ashlander tribes of Morrowind, including the travel and hunting clothes of the Mabrigash tribe, and the armor of the Kagesh.

A costume pack containing three Ashlander costumes.

Three different armor sets from the Imperial Battlemages of Cyrodiil, from the sensible field outfit of the Battlemage Scout Captain to the magnificent gilt armor of the Battlemage Palatine. A costume pack containing three Imperial battlemage costumes. This pack includes costumes of three different armor sets as won by Tribunes and Centurions of the Imperial Legion. Hail the Red Diamond! A costume pack containing three Imperial Legion costumes.

This costume pack replicates the uniforms of the Mages Guild, including research robes, legging outfits, and formal robes. A costume pack containing three Mages Guild uniforms. This costume pack includes three examples of the sturdy tribal armor of the ancient Nedes. A costume pack containing three Nedic armor sets from Shada's Tear.

The best way to intimidate criminal scum is to wear the armor of a Mournhold Ordinator. A costume pack containing three Ordinator costumes. The pirates of the Abecean Sea are among Tamriel's fiercest sea raiders - and they have a style all their own, which you can adopt when you don these jaunty and rakish costumes! A costume pack containing three pirate-themed outfits. Soul-Shriven Costume Pack. When the soul-shriven arrive in Coldharbour, they are garbed in cast-off armor taken from the dead.

This pack includes costumes in various states of raggedness. A costume pack containing three Soul Shriven rag costumes. A costume pack containing three bandit-style costumes. A costume pack containing three Argonian shaman costumes. Winterborn Reach Costume Pack. These three costumes are the clothing of the savage Winterborn, a clan of raiders from the Reach who have invaded Orsinium.

A costume pack containing three Winterborn costumes. A costume pack containing three scouting costumes. Wear the Alliance Rider Outfit and proudly display your army's bold heraldic symbol, whether it's the Eagle, the Lion, or the Dragon! A heraldic tunic in your alliance's colors. Appearance is specific to your character's alliance. The costume is not dyeable. Ancestral Homage Formal Gown.

This costume pays tribute to a legendary Breton hero of the Daggerfall Covenant. Now you can honor this nameless rogue by adopting his intimidating outfit. For the Orc who aspires to impress, this season Borzighu of Coldsnap Clothiers offers rich fabrics in subtle shades, accented with gold and steel to convey an indelible image of wealth and power. Budi-Shirt and Galligaskins. Samsu the Sleek says, "This season in Mistral we're tightening up the traditional billowing budi to give it a more streamlined silhouette, and shortening it the better to show off our breeze-catching galligaskin trousers.

So comfy! Delyn Plaza? In your new 'Buoyant Gentility' garb, you'll be a Vvardenfell vision! Designer Diocletia says, "For a true Imperial, simple does not mean unsophisticated.

sally goodin Manual

Our City Isle Tunic Dress is inspired by the elegant lines of Second Empire attire, but updated with a contemporary bias cut. Lady Eloisse, the designer, says, "A Breton woman likes to add a touch of feminine flair to her otherwise practical clothing. She wants her attire to say she's a lady, no matter what she's doing. A lower class feminine Breton riding outfit with brown pants and boots and a white corseted top. Cyrod Gentry's Town Gown. Cyrod Patrician Formal Gown.

You'll look every inch the aristocrat in this formal wrap gown from Diocletia of Skingrad, paired with a splendid gorget of hammered gold dripping with Imperial diamonds. Get haughty! Far from town, temple, and market, those of ill intent meet in secret conclave to importune the forces of darkness for power and mastery. Behold here the dire raiment they don for this fell purpose. Desert Garden Gala Overdress. With this elegant overdress, a lady can celebrate the most festive of occasions—even in a sandstorm! Doeskin-and-Chamois Woods Wear. According to Stitchmaster Moneriel, the Garb-Spinner of Elden Root, "Covering yourself from head to toe makes perfect sense … if you're a stuffy old Breton!

But you'll feel free and easy in any social situation in this light doeskin-and-chamois affair accented with turquoise and sea-beads. Once, it is said, a cult of Dragon-worshippers ruled all of northern Tamriel. Their leaders were Dragon Priests, cruel clerics of great power who hid their faces under magical masks. Now you can wear the semblance of these legendary magi. Tales have come down to us from the legendary time of the Dragons, when it was said that some Nords were born with actual Dragon blood in their veins.

Now you can wear the look of these legendary Dragon Warriors. A costume based on the "Dovahkiin" promotional character from Skyrim, with hide armor and iron helmet. Sar'aq of Sentinel presents a comfortable, casual linen outfit that's suitable for both town and country. This billowing tunic and breeches ensemble will "flow wherever you go," as the designer puts it.

Includes a broad and colorful sash! Inspired by the majestic and imposing attire of the Imperial Elder Council, this tunic and sash ensemble by Diocletia of Skingrad is suitable for high-profile occasions from the formal to the celebratory. Show off the proud heritage of the Empire! Now you can honor this nameless Altmer by adopting her epic appearance. In Orsinium these days, even the busiest tusker likes some flair in his clothing—and nothing says "modern Orc" like a bias-cut-placket tunic from Borzighu at Coldsnap Clothiers.

A casual dress for evening wear, suitable for the marketplace, crafting center, or tavern. A black and red evening dress. Now you can avoid the vexation of dry-scale thigh-chafing with the new "Ever Damp" kilt-of-reeds, available from Jaxa the Hermit in every Argonian's favorite color: mud-brown! Though you may dye them else-wise, should such be your whim, egg-sibling. This classic Nord kilted jerkin outfit projects the confidence and authority of a Falkreath fighting clan chief—complete with the traditional horned helmet!

The witches of the Glenmoril Wyrd covens worship natural laws and nature, mostly in its darker aspects—though some also celebrate life and fertility, particularly in the spring of the year. These robes are specially woven for that spring festival. Graht-Climber's Active Wear. The famous Wood Elf tailor known as Stitchmaster Moneriel says, "We all have days when we have to climb the graht-oak to clean the house-pod gutters. Does that mean you have to dress like a frump? Of course not! Look trim and stylish in my latest halter-and-skirt outfit from Elden Root!

Grazelands Gentlemer Farmer. High-Collared Coin Ball Gown. Bretons like to display their wealth through their apparel, as shown by the rich fabric and glistening ornamentation of this outfit designed by Lady Eloisse of House Manteau. Imperial City Temple Tunic. Class always tells! Jarl's Deluxe Moot Regalia. Lizardly Four-Fabric Skirt Set. So lizardly! Majestic "Dune Rider" Ensemble. Sar'aq has outdone himself with this elegant outfit inspired by the legend of Prince Ahzzad the Dune Rider!

Anyone would look princely in this ensemble of midnight linen and leather, accented with shining silver. Marshlord Formal Bugshell Robes. For the Saxhleel who dares to scintillate, the reclusive Jaxa the Hermit presents this season's must-have formal-wear, the multi-layered Marshlord robe set, sewn with the shiny shells of thousands of tiny swamp insects! Naryu's Morag Tong Costume. Naryu Virian the Morag Tong assassin is nothing if not practical, and her functional, low-profile leather armor provides vital protection without compromising her agile acrobatics.

New Moons Cross-Sash Robe. That's the message of this handsome new robe, in breathable cotton and linen. This elegant satin dress is the last word in aristocratic sophistication. Suitable for all occasions where refined splendor is required.

Material Information

Show some class with this opulent yet restrained aristocrat's ensemble for the high-toned and the haughty. This costume pays tribute to a legendary Nord hero of the Ebonheart Pact. Now you can honor this nameless warrior by adopting his savage appearance. Nordic Knot Doublet and Breeches. Off-the-Shoulder Evening Dress. Lady Eloisse of House Manteau offers this traditional Breton evening dress. As she puts it, "Ostentation is vulgar, but true elegance never goes out of style! Wherever they go, the traveling priests of Y'ffre are respected as holy defenders of nature and the natural world.

Rumare Waterfront Casual Wear. Though inspired by the raffish attire of roustabouts on the Imperial Waterfront, this casual outfit is made of the finest materials, and according to designer Diocletia, it's a superior choice for daytime wear in any of the Imperial City's six districts. Sand-Kissed Salwar Ensemble. Designer Sar'aq says, "It's hot in the Alik'r Desert; in our environment, women prefer light clothing that lets cooling breezes reach the skin. But comfort and refinement are in no way incompatible! Seyda Neen Jodhpur Ensemble.

Shrike's Nocturnal Frock. Do you like to keep to the shadows, yet long for a striking look of your own? Any admirer of the Prince of Night and Darkness will appreciate this eye-catching costume. Soiree in Camlorn Evening Suit. Lady Eloisse says, "The highborn Breton prefers clothing that is elegant but austere, harkening back to the High Rock tradition of knightly orders, militant but chivalrous.

What would your sweet cakes be without her? Once a gale wood Theater. No, here what you see is what you get. Built open to the sky, it is protected from the rain by colorful awnings. Relatively spartan and reasonably priced, the Golden Wing is partly underground and smells of damp earth.

Though cheaper lodging is available in the district, the Golden Wing has the advantage of being a safer place, its staff having no patience for customers getting their pockets picked or being cheated at cards or dice. The second time, it was built on the same ground and endured.

See page 67 for more information. Keep of the Silver Flame The Keep of the Silver Flame was intended to serve as a mighty ministry that would bring the light of the Flame to this savage land. The Flamic architects showed their usual persistence in creating this stone building, sinking great pillars into the boggy ground and then topping it with a spire of stone and silver. The priests of the temple, led by Jirian Zayne, do not sell their services, though they aid the faithful of the Flame at no charge.

For more about the Silver Flame in Stormreach, see page Panlamin Felwrought N female elf wizard 5 is particularly noted for her prowess with illusions and is much sought after by theater groups. The Conch claims this violence. The residents of Grindstone blame the Knights of Whether this is true is an open question. Many of the Thrane, who indignantly deny responsibility.

Never performed, A jumble of shrines and stalls selling devotional the script itself is causing a fuss. Titled Rough Weather, knickknacks, Temple Row is a bazaar of religion. The shop makes a variety of concealable weap- thar in a production of Globach and Lothar. Shorter actors have walked out in protest. Below are a few commonly circulated ones out and pulls the person inside its prison.

People in Stormreach. To this day, many Stormreachers swear kinship and seal business Night Hunters: A drow tribe resided in the ruins contracts with a blood oath. It is widely held that a of Stormreach before an unknown fate turned it into person who breaks such an oath becomes the prey of a dust and memory. The Blood sometimes march in the dead of night, a host of their Devil hunts down oath breakers and drinks every bravest warriors leading the way.

Anyone who it highly, breaking oaths sworn by it and all. The sphere was shattered by accident, to their knees in fear. Urchins collect this glass, unaware of using barbed tentacles, which he keeps concealed in his its evil, and sell it to glassblowers and artisans, open chest cavity. He collects the skins and wears them who melt it down to craft windowpanes, mirrors, at night. Sometimes a person who stares into slaughterhouses in Forgelight. Each Storm Lord ancestors laid the foundations of the holds final authority over specific districts, but in practice, any Storm Lord can exercise power modern city.

The Storm Lords wield the throughout the city, as long as the local lord does not object. But other powers move in Stormreach Stormreach, but the balance of power between them is constantly shifting. Adventurers might become long- as well. Over the last two centuries, many forces have term pawns in this quiet struggle, or they can simply be the tools of the moment. The Storm Lords are always taken an interest in the city.

The dragonmarked looking for capable agents, and PCs will likely be some of the most skillful in the city. For some, the city is a Race: Dwarf. Districts: Respite, Silverwall. When Korchan Ama- natu failed to claim the crown of Krag, he took his All these factions have roles to play in a Storm- ships south to the Thunder Sea. Reaving under the sign of the broken crown, the Amanatu pirates were reach adventure. Dragonmarked heirs might be drawn known as the most ruthless killers of the south sea.

Korchan would never have accepted peace with Gal- into the schemes of their houses. Heroes of the Five ifar, but he was finally slain on the open seas. His young son Yorrick joined the other Storm Lords, Nations might be asked to serve the interests of their bringing the raw power of the Amanatu reavers to the alliance. Yorrick Amanatu remains a Storm Lord to this And the Storm Lords can be valuable allies or danger- day—the sole survivor of the founders. Now years old, he relies on magic items an amulet of health and a belt ous enemies for adventurers of any nationality. He believes in the Stormreach Compact, but he also knows that the The Storm Lords only way to hold the city together is through personal power.

In the past, other lords sought to take control In Stormreach, political power is measured in gold of the city, and it was the strength and cunning of and steel. To this day, pirates and smugglers of the Thunder Sea. They saw the opportunities in working with Galifar, and together they were a strong enough force that Galifar agreed to work with them. Between the wealth amassed through decades of crime and the deals with Galifar, and the combined military forces of these pirate kings, the first Storm Lords were able to assert their will over the other people of Stormreach.

The Stormreach Compact assigns specific duties and areas of inf luence to each family. The Wylkes line, for example, holds power over the Harbor dis- trict and has the right to set docking fees; however, A typical meeting of the Storm Lords JZ Lord Yorrick searches for ways to expand his personal Lassite and Wylkes families negotiate with the House power, always believing he has the best interests of the of Storms. Despite his age, Lord Yorrick is an imposing The Amanatu reavers formed the backbone of the figure.

He shaves and oils his head, and he wears original Stormreach Guard, and the Amanatu line is his black and silver beard in long braids. He always directly responsible for training the Guard and man- appears ready for battle; he typically wears a mithral aging the Stormreach Recruiters. Over the years, Lord Yorrick has keen eyes. Stormreach Guard to serve the interests of Kundarak. Founder: Molou Lassite. House Lyrandar plays in bringing the shipping trade Districts: Cross, Marketplace.

Quite a few Lyrandar captains hold Sel Shadra. So far, Lord Enemies: None. He was also a master brewer, and the Lassites were beloved by the buccaneers and scoundrels of the region. Molou Lassite contributed The pirates used their considerable wealth to expand their brewing operations. The Current Leader: Paulo Omaren. Traditionally, Districts: Forgelight, Temple. When Allies: House Cannith, House Deneith, the Iron foreign dignitaries need to be entertained or the interests of Stormreach need to be taken abroad, the Watch. Lassites are brought into play. Enemy: Yorrick Amanatu.

Of all was the pirate queen of the Thunder Sea. Although the Storm Lords, Lord Varen is the only one who is her buccaneers were not as brutal as the Amanatus, beloved by his subjects. He has a reputation for gen- she was bold and clever, and she had amassed a fol- erosity, and though he cannot always supply justice, lowing and a fortune by the time Galifar sought an he will buy a drink for anyone who suffers misfortune end to piracy.

When the Stormreach Compact was in the Marketplace. Beyond this, he is a clever and careful negotiator, As it turned out, Delera was better suited to the life capable of manipulating stronger enemies into battling of a pirate than that of an administrator.

She invested one another. Volen continues to advise his nephew, and Some of the Omaren lords have done their best to he remains a tremendously popular man. He holds live up to their obligations. Others have tried varying monthly parties at the Lassite manor in Stormhaven approaches to break the Omaren curse. In YK, and always invites a few lucky people chosen by whim; Castal Omaren sought to eliminate the other lords if a party of adventurers catches his eye, his invita- and seize control of the city. She is a year younger than her brother Vasken, but Naleen has proven to be far more Lady Paulo Omaren is determined to restore her adept at the game of politics.

She bears a special grudge toward Lord engages in a fair amount of diplomacy and is brought Yorrick and the Amanatus. Not only was the dwarf in when a situation calls for mediation. She knows that it They also have a number of powerful allies. Over the will take more than ambition to unseat the Amanatus.

She approached the warforged a connection between the two that extends across the Steeljack and created the Iron Watch page ; Lord Thunder Sea. Finally, while the Lassites are on good Yorrick might hold the loyalty of the Stormreach She has just waiting for her command. As Kirris decide which secret is associated with each Coin Lord, Sel Shadra, the rakshasa would take great pleasure in and which is a red herring. However, he is also responsible fascination with the Blood of Vol.

She has delved into for the death of a prince of Breland, and a warrant the mysteries of the Divinity Within and learned to for his arrest remains on the books. Consequently, he touch the magic of the Blood. She to face justice. But she stays in Varen Lassite or Paulo Omaren, it might be a relatively touch with the priests of the Blood and the knights of recent crime—a duel sparked by an unwise romance. Paulo Omaren sees the Blood as another her smugglers. However, she never Farlnen.

Kirris Sel Shadra learned of the Blood from knew about her blood connection to House Cannith her subjects in Grindstone. It turns out that her pirate ances- be a cleric or a favored soul Complete Divine instead of tor was punished for stealing from the house. Now an adept. Since the Mark of Making can only and his heir apparent has likely already been seeded.

As the lord of the Stormreach Forge, the quori spy might behave in exactly the manner it makes sense for Omaren to be an artificer—but described for his surface identity. The spy tries to avoid The Fiend LE rakshasa sorcerer 5 is one of direct actions that could threaten his cover, but might the Lords of Dust, a rakshasa named Kashurashan.

He has been monitoring Stormreach since before the downfall of the giants, reporting to the Council of If the quori spy is human—Omaren or Lassite—he Ashtakala. Purely an observer, he might provide assis- can allow himself to be possessed by a tsucora quori tance to other Lords of Dust who come to the region, ECS While possessed, he has access to additional but he rarely takes direct action. These dreams might never some of the unsolved mysteries of the Thunder Sea. Although all she needs.

The family still sources of power. The only the scale to avoid detection by Galifar. The original Storm Lords knew what the current lord to a duel to claim the title. Such duels sort of city they were building, and they knew that are uncommon, since the best warriors of the house they needed someone to watch the underworld. A have no interest in administration. She is a until an old age, he or she might have to use trickery grandmaster playing with many pieces.

Race: Gnome. If this object is ever taken more than 1 foot from any form of divination. More important, it away from the subject, the spell immediately ends. Over the years, Lady Kirris has formed an jealous Coin Lords and won vital concessions from alliance with the Blood Council of the Red Ring, and dragonmarked houses and foreign nations alike. Lady Kirris And then disaster struck. The Wylkes family her own interests in Stormreach and largely wants takes great precautions to protect against poisoning to be left alone.

But most way; if anyone is foolish enough to cause trouble for assume that someone managed to have him killed, Thuranni, the Sel Shadras help hide the bodies. In and these suspicions are fueled by the incompetence exchange, the Sel Shadras gain access to the special of his successor. But responsibility has been thrust upon him If adventurers cause a major upset in the under- too soon. An adventurer member of this gang. Now he is a socialite, spending who shines at subterfuge might receive an offer to work more time at Shadows or the Red Ring than he does on for the Spider of Stormreach.

Otherwise, Lady Kirris his familial duties. The Aurum has extended an invitation to young Race: Human and half-elf. Jonas, though this is hardly public knowledge. Both Founder: Jolan Wylkes. For the Family Business: The docks and tariffs in the harbor. Sorcery is strong in the Wylkes bloodline, and family tradition holds that the lordship passes to The inclusion of the Wylkes family among the Storm the oldest male sorcerer. And the next suitable heir wanted someone he could trust to see that the Storm is a boy of sixteen.

Tulea might ask adventurers to Lords lived up to their promises.

Although many help straighten out her son. She could manipulate in the city despised Jolan Wylkes, they respected the characters into a conflict with House Lyrandar his prowess at sea and the talents of the Wylkes or the Aurum, drawing their attention elsewhere. Or shipwrights. In a compromise between the demands of Galifar and the distaste Foreign Powers that the others felt for Wylkes, he was declared the Harbor Lord—the gatekeeper of the city but always Stormreach is an isolated city on a dangerous and on the outside.

During the Last War, few nations felt a need to devote resources to the city. Stormreach was a city based on Aerenal, Breland, and Riedra. This power was vested in a series leaders, respected artists, and militia commanders, of capable lords, clever men who knew how to squeeze not authorized ambassadors. Over the years, the Harbor Lords fought off the machinations of the The elf presence is based in a large can be corrupted. The area they plan to pass through has an important role in the history of the The Rest combines the functions of temple, inn, line of Daelys, and she wishes to send Chyn with and consulate.

Rooms in the inn provide sparse but them to search for family relics. It seems that the Shrouds page 72 are in- traveling sages; however, if it is available, PCs can rent deed the vanguard of an undead army lurking be- it for 2 gp per night. Can the religious services and also acts as the de facto ambas- adventurers defeat these ancient ghosts?

He is well versed in the politics of the city and can be a valuable ally for When Stormreach was founded, the king of Galifar an adventurer. However, he helps only Aereni, and established a consulate in the city. But as the age of even then only if their actions are in the interests of piracy came to an end and Galifar turned its atten- the Undying Court. An elf of the line When word reached Stormreach that Jarot was dead of Daelys, she has served at the Rest since she was and that Wroann was defying her sister Mishann, thirty years old; now, at the age of , she has taken Kainen was quick to act.

Gathering the Brelish and the helm. Having spent much of her life in Storm- supplementing his forces with Deneith mercenar- reach, she is more comfortable in the city than most of ies, he laid claim to the consulate. Neither Kainen her kin. Since Maeran rarely leaves the Rest, a chance in Stormreach. She goes out of her way to support 8 and his animal companion, a mandrill baboon political dissidents exiled from other nations and to named Faith.

Best Sellers

One of the few undying soldiers sta- show sympathy for Cyran refugees. Along each step tioned beyond Aerenal, Chyn is an object of rever- of the way, she has sown doubts about the efficiency ence for the local Aereni. Lady Rusila past, and daily services are held in the local shrine to is a supporter of the Brelish movement that hopes sustain his deathless existence. Aereni alone.

She has long, dark hair; pale skin; and large to Dreaming Dark operations. Lady matic man, but he prefers his visions of the past Rusila has a warm demeanor, but behind this mask she to the present and avoids social contact whenever is ruthless and cunning, willing to use poison, assassi- possible. Nonetheless, he has developed a reputa- nation, or any other means to accomplish her goals.

If Races of Eberron is available, mon people, and the party might encounter her Hope makes use of the changeling rogue substitu- singing in a tavern or discussing the Last War with tion levels. Hope has served the quori Avash all her former soldiers. Lady Rusila wants to eliminate this practice. If possible, she urges the player char- acters to eliminate this threat; otherwise, the party The Riedrans largely keep to themselves.

There is might be caught in the middle of a struggle between growing tension between the Riedrans and the half- the Brelish factions. Initially it dwarfed the smuggler outpost, but Dar Qat remained stable while Adventure Hooks Stormreach grew. Expeditions that arrived at the walls of Dar Qat were met with silence cognito to make full use of object reading and sensi- and closed gates. During one of his strolls, he passes by the party at precisely the moment As the Last War spread across Khorvaire, the he triggers an ancient trap set during the quori Inspired extended a friendly hand to the Five incursion.

The adventurers and the ambassador Nations and the people of Stormreach. An Inspired are caught in an extradimensional deathtrap— envoy arrived bearing gifts for the Storm Lords, can they use their combined skills to escape the asking that Riedran ships be allowed to dock and deadly maze? Most he discovers. Merchants stay at the consulate for the minimum time required to out to be a meeting with Hope, who could become a transfer their goods; they leave the business of trading rival or a romantic interest for a changeling PC.

Lord Katanavash can Most of the Aundairian expatriates and immigrants read objects and gaze into the past. He is studying in Stormreach live in the Whitewash ward of Oldgate. Like most Inspired ambassadors, he has individuals are widely respected. In his These days he stays in Whitewash, living off his the younger refugees. He might perform an augury for anyone he takes Miraan page 73 commands the Storm Hammers a liking to, but his strong common sense can be just as gang. She is best known for her murals of Shadukar and the The Karrnathi immigrants are concentrated in the Crying Fields, and she is also an accomplished public Grindstone ward.

Just another WordPress site

Some families sought to escape speaker. Many of the people of Whitewash disagree the war. Others came when Kaius placed sanctions on with her harsh criticisms of Queen Aurala, but she has the Emerald Claw and the Blood of Vol. Still others a number of followers, and even her critics respect her saw a challenge, believing that Karrnathi spirit could skill with words.

Even though he has only recently stone has become almost a separate city within Storm- arrived in the city, many are impressed by the Aun- reach. The people of Grindstone take pride in the dairian soldiers and listen to what Jorian has to say. When Breland seized control of the Galifar consul- Berrinessa is a priestess of the Blood of Vol page ate in YK, some Cyrans wished to maintain Though he is rarely seen in person, accepted part of the community.

Following the Dar- most residents of the district have a great deal of guul conquest of southern Cyre, a wave of refugees respect for Drago and his soldiers. Even The Thrane settlers who sought to preserve their then, the refugees were desperate, bitter folk, and the culture largely settled in the Embers ward, close to reputation of the Cyrans began to fade. Matters only the Temple district. Although the Silver Flame is became worse after the Day of Mourning.

Like his fellows, he has come to accept the variations He moves through the ward in many guises, searching in the faith of his flock, and he works to help all of for those who might join the Wrath. Jirian is kind and generous but frustrated by his inability to do more for the people of his ward. A Karrnathi transplant, he that fact can lead to opportunities for adventure and is a grizzled veteran of the Last War who delights in intrigue. With the bevy of religious and cultural tensions House Cannith has no true enclave in Stormreach, but af lame in the city, only the longtime residents dare to the house maintains a small facility within the Citadel entrust the security of their homes and businesses to of the Twelve and has developed strong ties with the the city guard, many of whom are former criminals.

Stormreach Forge. The two replace the majority of the staff with people loyal to recently began a clandestine affair, one that has Cannith South. Greigur, a member If adventurers befriend Sorala, she might be force, and they have done very well for themselves ever able to provide them with crucial information—though since. He Storm Lord who oversees Silverwall. The enclave is well supplied for such a small city, including an altar These successes are largely the work of the Ghedin of resurrection, the cleric Alhaura, and three adepts of bloodline, a family that suffers some measure of igno- 7th—9th level, along with a number of experts trained miny back in Khorvaire thanks to the dominance of in healing.

Followers of this path have but one would never know it by his behavior. He runs access to the Life and Healing domains, and NPCs of a tight ship and clearly sees a line of demarcation this path can prepare only abjurations, divinations, between his house and those outside it, despite his and spells with the healing descriptor.

A DM using willingness to serve all who call on its services. Pub- Miniatures Handbook might wish to make Alhaura a licly, he is known for being nearly humorless when it healer instead of a cleric. The Kraken has a way of dealing with his rivals king of Galifar and placed limits on Lyrandar expan- sion. But over the last thirty years, everything has circle throughout the city. Korbek is almost never changed. Lord dwarf clad in mithral plate. In the past, For more on the secrets of House Kundarak, see Calynden served as a seneschal of Lyrandar.

Some say page House Lyrandar has always seen tremendous that it could be made otherwise. Despite being who can control the weather is a powerful force in a fellow half-elves, the Wylkeses obeyed the orders of the port city. Foremost among these is the mysterious death of Harbor Lord Graden Wylkes and the ascension of his son Jonas. The new Harbor Lord is far more pliable than his predecessor. Calynden showered young Jonas with gifts and galas, and in the process renegotiated the arrangements made with prior lords.

Once complete, this facility could allow Lyrandar a level of freedom unprecedented under the Korth Edicts. Lord Cal- ynden has been using her to manipulate Jonas Wylkes, and so far Lazrea has no objections to romancing the handsome Harbor Lord. However, if she discovers proof that Calynden was behind the death of Graden Wylkes, she could turn against him. Like many of the children of Lyrandar, Lazrea is a free spirit. If it turns out that the Kraken has dark plans, Lazrea could be a valuable ally to the PCs.

House Lyrandar has two strong allies in Storm- reach. Also, Lyrandar has spent cheeks. Three sahuagin priests, conversing with them in their own of them make deliveries only within the city. Rain tongue.


  • The Madness of Hares.
  • de7f yuiasicuiapdf.2waky.com 3 Yoga: A Gem for Women by Geeta S. Iyengar.
  • Speculative Fiction Showcase: April .
  • Best Sellers.
  • A short comparison and exposition on the American Civil War and Spanish Civil War.
  • The Science of Herself (Outspoken Authors).
  • Thundering Luv.

Orien has a reputation to business—something that gives Lyrandar an edge over uphold, and when deliveries must be made to Last independent captains. However, some in the house say Chance, Zantashk, or dig sites, those in need call on that Calynden is one of the leaders of the Storm Front, Rain. In addition to her own impressive talents, Rain a cult that ascribes the powers of the Mark of Storm has made a few contacts among the drow and the giants.

Notables: Culan Silvereyes N male half-elf expert 4. The reach from Khorvaire. The free agents pursuing their own agendas. They can always use their E blaster rifles to return fire with two white attack dice. It can fully pivot when needed and can even reposition itself immediately before or after moving, ensuring that it will not easily be caught unawares. Like the 1. If you anticipate facing waves of foot soldiers, a Barrage Generator can give you the suppressive fire you need to pin them in place. If enemy vehicles are headed your way, on the other hand, you can equip an Overcharged Generator to give the E-Web the power it needs to crack through their armor.

Assemble your blaster teams and bring the fight to the Rebel doorstep! The Galactic Empire encompasses countless star systems, ruling over the galaxy with an iron fist. Sitting at its head is Emperor Palpatine. As the ultimate ruler of the Empire, all bow before him, even the fearsome Darth Vader. A brilliant manipulator who almost singlehandedly orchestrated the fall of the Jedi order and his own rise to power, the Emperor makes a perfect addition to Star Wars: Legion as a commander of the Imperial forces.

A single unpainted, easily assembled miniature depicts a cloaked Emperor Palpatine plotting his next move, while three upgrade cards allow you to tap into his mastery of the dark side of the Force. In this capacity, he can join fellow Imperial commanders Darth Vader or General Veers on the battlefield, showing your opponent the true power of the dark side with fellow Force user Darth Vader or bringing the weight of the Imperial legions to bear against the enemy alongside General Veers.

Either way, Emperor Palpatine combines powerful combat potential with his status as ruler of the Galactic Empire to mobilize his troops on an unmatched scale. Despite what his frail appearance might suggest, Emperor Palpatine is more than capable of doling out damage. His command over the dark side is so strong that he can use it to summon powerful Force Lightning to strike down any opponents that threaten him, even those who attempt to engage him in melee combat.

He moves at a plodding pace, making him an easy target for enemy units that are more fleet of foot. To get close enough to launch an attack, however, these units will inevitably have to contend with the Emperor's Royal Guard. His position as the head of the Empire means the Emperor is afforded special protections, and he allows you to ignore the rank of one unit of these elite warriors when building your army, freeing space for you to include other special forces units.

With a powerful attack that influences the flow of the battle around him and abilities that bend the rules of army-building, Emperor Palpatine clearly enjoys extending his control to every aspect of Star Wars: Legion and this control even stretches to your overarching strategy through his three signature command cards.

The Emperor commands vast amounts of power, both with the Force and through the military strength of the Empire, and his command cards let him tap into both. When he needs it, for example, Emperor Palpatine has An Entire Legion of troops at his beck and call, ready to strike exactly when he wants them to. Fulfill Your Destiny Emperor Palpatine sits at the head of a galaxy-spanning empire with unfathomable amounts of power at his fingertips.

The Fleet Troopers Unit Expansion immediately expands the options available to your Rebel armies with seven unpainted, easily assembled Fleet Trooper miniatures. An assortment of upgrade cards lets you customize your Fleet Troopers to match the battles you expect to face. Ready for Action The addition of the Fleet Troopers to your Rebel forces immediately gives you new options when it comes to determining the corps units that will form the core of any army.

Whereas Rebel Troopers are well equipped to engaging in battle on a variety of planets, the Fleet Troopers are more specialized in their modes of attack. Trained for close-quarters combat onboard the naval vessels of the Rebel Alliance, the Fleet Troopers wield their rapid-fire DH blaster pistols with uncommon potency. This shorter range is immaterial when doing battle in the close confines of a starship, but can play a role on a larger battlefield. Fleet Troopers are also less accustomed to nimbly diving for cover and dodging enemy fire than the Rebel Troopers included in the Star Wars: Legion Core Set.

However, they can perfectly make up for it with their willingness to bide their time and wait for the enemy to come into optimum range. Fleet Troopers carry the Ready 1 ability, which grants them an aim token whenever they perform a standby action. Because the standby action lets a unit hold its action until an enemy unit moves nearby, your Fleet Troopers can wait to move or attack until the perfect opportunity presents itself.

A variety of heavy weapons miniatures can also be added to your squad of Fleet Troopers to supplement your firepower with new and deadly weapons. You may equip a Fleet Trooper with a MPL grenade launcher, perfectly capable of blasting through cover or punching through the armor on an enemy vehicle. Alternatively, you may use scatter guns to quickly inflict massive damage—cutting down enemy troopers with ease. Take your Imperial ground assaults to the next level!

Imperial commanders will soon have more options than ever before when they choose who will lead their troops into combat—General Veers, the first new commander for the Imperial forces, is coming soon to Star Wars: Legion. Walkers Sighted Some commanders, such as Darth Vader, are fearsome combatants on the battlefield, making a striking impact simply by their mere presence on the battlefield. While Darth Vader may cleave his way through Rebel troopers using his lightsaber mastery and his prowess over the Force, General Veers plays an equally pivotal role by inspiring your other units to greater heights.

General Veers is far from incapable of participating in direct combat. For example, General Veers bears the Spotter 2 ability—as an action, he can choose two friendly units at Range 1 and grant each of those units an aim token. By spotting and choosing targets for powerful units like the AT-ST, General Veers can have an undeniable impact on the shape of the battlefield.

With General Veers, Imperial players suddenly have options when choosing a commander for their armies—or potentially even fielding both General Veers and Darth Vader in the same army. You may even find that General Veers is ideal for issuing orders while you send Darth Vader charging into the fray—especially if you upgrade Veers with a Commanding Presence, enabling him to issue orders at up to Range 4! General Veers also comes with an array of three unique command cards, which you have the option of including in your hand of seven carefully chosen command cards, provided you have General Veers in your army.

Landfall on Hoth You may be leading the assault on Hoth, or you may be fighting on one of the countless other battlefields of the Galactic Civil War, leading the mighty Imperial war machine into battle wherever you find it. Take command of your forces and crush the Rebellion under your boot! From his first introduction in a seedy cantina on Tatooine to his unorthodox leadership of the Rebel strike team on Endor, Han Solo is one of the most beloved heroes of the Star Wars saga. A single unpainted, easily assembled miniature features Han Solo with his DL heavy blaster pistol drawn and ready to fire.

Releasing alongside the Rebel Commandos Unit Expansion, these two expansions let you create your own battles on Endor or any other planet from the Star Wars galaxy. Whether you pair him with the Force powers and combat prowess of Luke Skywalker or the inspiring leadership of Leia Organa, Han has a bag of tricks for any commander to take advantage of.

For instance, most units in Star Wars: Legion are limited to a single attack per activation—and only the most powerful units have the power to break that limit. Han Solo, as you might expect, is one of those units. Han is already placing his shots hard and accurately with his DL blaster pistol, and his Gunslinger ability rewards you for making these ranged attacks.

After you take a ranged attack action with Han Solo, you can immediately perform an additional ranged attack against a different unit! For example, you might need to guarantee that you have priority for one round of the battle. Sorry About the Mess lets you ensure that Han Solo can always shoot first. And while it only lets you give an order to Han Solo, he gains an aim token and a dodge token when you issue that order, prepping Han Solo to run or fight—whichever you need!

And soon, you can do the same in your games of Star Wars: Legion. Soon, one of these bunkers can be a flashpoint in your own battles across the Star Wars galaxy. Whether protecting what lies within, or fighting to extract vital information, any battle fought over a bunker could stand as a turning point in the war and the Imperial bunker miniature and six modular computer terminal miniatures you find in this expansion are sure to become a focal point of your battles.

Not only does this unpainted, finely detailed miniature enhance any battlefield with a piece of thematic Star Wars terrain, six new battle cards can make it the centerpiece of an epic, two-act scenario that sees one side desperately attempting to disable the bunker while the other mounts a valiant defense. Heavy Fortifications The Empire has many secrets to protect and—no matter where in the galaxy they are kept—they are usually found sealed behind the doors of a fortified Imperial bunker.

This makes these bunkers ripe targets for Rebel raids and the Imperial bunker in this Battlefield Expansion is sure to play a large role in any battle that takes place in the area surrounding it. Whatever your objective, the bunker is more than just another piece of terrain. Not only can the its door be turned around to display an alternate design, it can be removed altogether, allowing your battles to spill into the interior.

Once there, your troops can fight amongst six modular computer terminals that can be arranged however you see fit. Alternatively, these terminals can be placed in the bunker or anywhere on the battlefield to bring your objectives to life. While the Imperial bunker can be easily incorporated into the fabric of any Star Wars: Legion battle, the secrets it contains are likely to be of value to both sides and the Imperial Bunker Battlefield Expansion gives you the power to make it the central focus of a new, two part battle.

Six battle cards put the bunker at the very center of the battlefield, setting the stage with unique deployments, objectives, and conditions that give both sides different objectives to complete. This scenario begins with the red player embarking on a valiant Rescue Mission to free some of their captured comrades-in-arms held inside the bunker.

The Prisoners are well defended behind the bunker's heavy blast door and the barricades that guard its entrance, but the red player does have an advantage: The total points of their army can equal up to points. What's more, they have the element of surprise and can quickly move towards the bunker. This advantage quickly dissipates as the second act opens, however. Alerted to the enemy presence, the blue player has the bunker Surrounded and secured.

With their prisoners recovered, it is now up to the red player to find a way to somehow Disable the Bunker by planting and detonating objective tokens inside it. But this will be no easy task. The bunker is a heavily Defended Fortification and the red player no longer has the element of surprise. As a result, trooper units the blue player has inside the bunker can spend their activation broadcasting tactical information to friendly units.

With a beautiful new miniature to add to your battlefields and a unique new scenario, the Imperial Bunker Battlefield Expansion adds even more variety to your games of Star Wars: Legion! Breach the Bunker There's no telling what secrets could be hidden away in an Imperial bunker. You can battle for control of these secrets when the Imperial Bunker Battlefield Expansion is released in the fourth quarter of ! Tactically advancing across the battlefields like inhuman revenants, Imperial death troopers are a terrifying sight.

Adorned in jet black armor and carrying an arsenal of weapons and equipment, these troopers are the elite soldiers of the Tarkin Initiative. Trained to be efficient and merciless, they are also rumored to undergo classified medical augmentations. Death trooper candidates are hand-selected from the Stormtrooper Corps by Imperial Intelligence itself and, as such, these elite troops display skills beyond those seen in other Imperial troops.

Unfazed by enemy fire, death troopers wade into battle, firing with unmatched precision. They display so much discipline, in fact, that they can remove a suppression token when they are issued an order, keeping them pressing the attack no matter how much adversity they face. Six finely sculpted death trooper miniatures are accompanied by a unit card, an assortment of tokens, and an array of upgrade cards that give your death troopers access to even more advanced weaponry. For those looking for even more color options, the Imperial Paint Set and Rebel Paint Set help you add more thematic flair to your armies with common colors found on either side of the Galactic Civil War.

Among these paints are one wash and one gloss coat for adding shading and a finishing touch to your miniatures. As the ruler of the Galactic Empire, Emperor Palpatine is the ultimate power in the galaxy. Inscrutable behind their blood-red masks, the Imperial Royal Guard will face down anyone that dares threaten the Emperor. While little is known about these enigmatic warriors, one thing is certain: their sole directive is to protect the leader of the Galactic Empire, with their lives if necessary.

The squad of four unpainted, easily assembled miniatures stands ready to protect the Emperor or do his bidding on any planet across the galaxy. The Royal Guard is also accompanied by five distinct upgrade cards that invite you to outfit them with even more tools for protecting the Emperor. Vigilant Protectors The Imperial Royal Guards give every Galactic Empire commander a new option for the special forces that will play a pivotal role in their armies. Every Star Wars: Legion army can include up to three special forces units and the Imperial Royal Guards will soon join the Scout Troopers in offering their unique skills in service of the Empire.

But where the Scout Troopers range far and wide across the battlefield to quickly secure vital objectives and sabotage enemy operations, the Royal Guards serve a different role altogether. These warriors are ideally suited for hanging back and dominating small sections of the battlefield. No matter what enemies they face, the Royal Guard is most effective up close, their deft reflexes and exceptional combat awareness making them exceptionally deadly at close range.

Every member of the Royal Guard carries an EC Hold-out Blaster that contributes two black dice to the attack pool per miniature, but is limited by a shorter range than other blasters. These melee weapons allow the Imperial Royal guard to quickly cut through opposing forces and ensure they are one of the few units that wants to engage the enemy one-on-one.

Not only does this heavy weapon miniature contribute even more dice to a melee attack pool, it also enhances their defensive capabilities beyond rolling red defense dice. Their weapons and armor certainly set the Royal Guard apart from other units, but they truly distinguish themselves with their superior poise in battle.

The Royal Guard represent the best that the Imperial military has to offer and are singular in their resolve to protect the Emperor at all costs. Their superior training makes the Royal Guard more disciplined than almost every other unit, granting them the ability to shake off up to two suppression tokens when they are issued an order. When joined by an powerful Sith lord like Emperor Palpatine, they become a true force to be reckoned with. These soldiers are capable of both working in large groups and smaller teams, with their specialized training making them particularly dangerous.

Soon, these special forces will roam the battlefields of your games of Star Wars: Legion. Employing a variety of special-issue weapons, either of these units are ready to locate and secure key points on the battlefield, paving the way for more Imperial troops. Additionally, the five upgrade cards included with this expansion can be added to the Scout Troopers or another unit, giving you more options for outfitting your Star Wars: Legion armies.

Special Operations Scout Troopers bring a dose of much-needed versatility to Imperial forces. As a standard unit, Scout Troopers can easily be deployed ahead of other infantry, navigating dense terrain to eliminate opposing squads before enemy forces can react. When they operate as independent pairs, however, Scout Trooper strike teams can be deadly at either very close or very long range, depending on the needs of the battle and the conditions of the battlefield itself.

This versatility should be expected from a special forces unit, and the Scout Troopers operate differently than other Imperial infantry units. These weapons might not have the range of the E, but they make up for it in sheer firepower, with each miniature in the unit contributing two black dice to the attack pool. Where standard Scout Troopers operate best at medium range from enemy units, two heavy weapons miniatures can be added to your squads that greatly vary their operating effectiveness.

You could add a Sonic Charge Saboteur who can disrupt enemy movement by seeding the battlefield with deadly charges. Alternatively, a DLTx Sniper can launch attacks against practically any enemy it can catch in its sights. These troopers carry the Scout 1 ability, letting them perform a speed-1 move immediately after being deployed.

This could give your Scout Troopers a head start toward any objectives that might be on the battlefield, or it could allow them to immediately enter cover and become a much harder target for enemy units. When combined with an elite warrior like Boba Fett, no Rebel force will be able to stand against you.

The Empire has many secrets to protect. While an assignment to the tropical planet of Scarif may seem pleasant to soldiers stationed in harsher climes, protecting these countless secrets is a task that requires constant vigilance. Now, new Imperial troops are on their way to ensure no Rebel breaches Imperial security. Specially trained to comb beaches and bunkers for any sign of Rebel infiltration, Shoretroopers are often assigned to important bases where secrecy is of the utmost importance.

Five of these troopers are armed with E blaster rifles, while a Shoretrooper equipped with a TB targeting rifle is ready to deal extra damage from long range. Rounding out this expansion are two unit cards, five upgrade cards to fully kit out your Shoretroopers, and all the tokens you need to deploy them to any battle.

Read on for more information on the Imperial Shoretroopers Unit Expansion! Only an exceptional few, however, are selected for rotational duty as Imperial Shoretroopers. Trained not only in tropical environment operations, but also in entrenched warfare, these troops are often assigned to important bases such as the Imperial security facility on Scarif. On the battlefields of Star Wars: Legion, Shoretroopers become the most elite option for filling out the corps units that make up the rank-and-file of your Imperial armies.

In addition to their advanced training, Shoretroopers are the first Imperial unit to carry the upgraded E blaster rifle, making them more dangerous than Stormtroopers or Snowtroopers based on their armament alone. Spotting new targets is easier if you have a weapon with a bit more range, of course, which is exactly why select Shoretroopers choose to carry the TB targeting rifle. Not only does this powerful blaster rifle make the Shoretroopers a threat from long distance, it also allows you to hit the enemy where it hurts the most.

While the fire from their E blaster rifles alone is sufficient to keep opposing forces hunkered down, Shoretroopers are also trained to work closely with emplacement troops to make sure no stray Rebels escape. In fact, small detachments of Shoretroopers often take it on themselves to man DF mortar launchers that can provide even more suppressive fire. While these mortar troopers operate as independent units and are free to lend fire support to any unit, they can only be deployed if a corresponding Imperial Shoretroopers unit is included in your army.

With units of Imperial Shoretroopers at your command, however, you can be sure no Rebels escape your clutches. Safeguard Imperial secrets with the seven unique unpainted miniatures you'll find in this expansion! Five Shoretroopers carrying the powerful E blaster rifle are ready to comb the beaches of Imperial occupied worlds in search of any intrusion. Meanwhile, a Shoretrooper with a TB targeting rifle can bring down enemies from a distance.

Ensure nothing escapes your grasp by adding a DF Mortar Trooper to your army as a detachment from your Shoretroopers! Whether driven by creed or devotion to the Empire, Imperial Commanders are dangerous and cunning opponents, feeling no qualms about resorting to ruthless and violent tactics. These commanders can make a name for themselves on the battlefields of Star Wars: Legion by making the best use of the specialized personnel at their disposal to complete their objectives. With the Imperial Specialists Personnel Expansion, you can field a generic Imperial Officer unit complete with three new command cards to add more tactical possibilities to your Imperial ground operations.

Accompanying them are three specialists that can be added to other units in your army: a communications specialist to better coordinate with your troops, a medical droid to administer first aid to your troops, and an astromech droid to repair your vehicles on the fly. A ubiquitous sight across the galaxy, white-armored stormtroopers strike fear into the hearts of all those who would oppose the Empire. Though their uniform armor and rigid tactics emphasize the crushing weight of Imperial might, Stormtroopers can be surprisingly flexible units that serve a multitude of roles in Imperial strike forces.

Similarly, an RTC Stormtrooper found in the Imperial Stormtroopers Upgrade Expansion can maintain these long range shots while also producing a higher rate of fire. Joining a Stormtrooper Captain are a Stormtrooper Specialist as well as a T Stormtrooper and an RTC Stormtrooper that can both be constructed with their heavy weapons or the standard E blaster rifle.

These miniatures are accompanied by seven upgrade cards that allow you to incorporate them into your existing Stormtrooper units as well as a unit card inviting you to create a completely new unit. Only those brave—and perhaps foolish—enough to stand against the Empire can hope to save the galaxy from this technological terror.

Raised by the extremist Saw Gerrera and on her own from a young age, Jyn Erso embodies both of these qualities. Reckless and aggressive, Erso is nonetheless a brave leader who can contribute to your battle plan in many ways. Unafraid to wade into battle with her collapsible tonfa drawn, her quick thinking often gets her out of tricky situations. In fact, her Rebellious streak often comes in handy, letting her make a quick strike against an enemy unit or dive for cover before she can be targeted. The Jyn Erso Commander Expansion includes one finely sculpted, easily assembled Jyn Erso miniature to lead your Rebel army into battle, complete with three new command cards to field in battle.

But his accomplishments extend far beyond the Rebellion. Studying under the legendary master Yoda, Luke became the first new Jedi Knight in a generation, helping bring the order back from the edge of extinction. As such, he wields his lightsaber with unmatched precision and can call upon even more Force powers than ever before. As a Jedi, however, Skywalker may choose to embrace knowledge and defense, eschewing his own attacks to control those of his opponents. Meanwhile, three command cards that can be used alongside the Luke Skywalker command cards from the Star Wars: Legion Core Set give you the freedom to shape exactly how you use this powerful operative in battle.

Finally, four upgrade cards invite you to further augment Luke Skywalker with additional Force powers and training. Like previous Star Wars: Legion releases, the miniature in this expansion is made of soft plastic and comes with its parts bagged. Combat is only half of the game in Star Wars: Legion. Genetically crafted for battle and outfitted with state-of-the-art equipment, Clone Troopers charge into battle on countless worlds to do the job they were made for: defeat the Separatist Alliance and restore order to the galaxy.

Thanks to the close connection they share with one another and the Jedi that lead them into battle, these troopers have become renowned for their resolve and dedication. They will always have the backs of their fellow troops and will often join together to provide critical fire support to repel a Separatist attack or push one step closer to a critical objective.

Protect democracy across the galaxy with the seven unique, highly detailed miniatures featured in this expansion pack! For most clone troopers, this means carrying the powerful and versatile DCA blaster rifle, but a select few Phase I Troopers are trained in the use of even more weapons, ensuring the Grand Army of the Republic is prepared for any situation.

The Phase I Clone Troopers Upgrade Expansion puts powerful new options such as this at your fingertips, including seven upgrade cards offering additional personnel, heavy weapons, training, grenades, and equipment. Phase II clone trooper armor reflected one of the Republic's greatest technological successes and included advanced tactical gear that further augmented the clone troopers' individual strengths.

Additionally, the clones wearing this armor were themselves better trained and more experienced than those first deployed at the start of the war. With this armor, the clone troopers that made up the bulk of the Republic's forces become even more reliable, impressing their Jedi Generals and making it clear why they were considered one of the best fighting forces the galaxy has ever seen.

On top of the clones' increased capabilities, Phase II armor also made it possible for clones to carry powerful mortar launchers into battle, making the Republic's weapon pull even more diverse. First, the unit's leader can be assembled with or without his helmet. Finally, a Phase II Mortar Trooper can lug his mortar into battle stowed on his back or with the mortar fully deployed. Enhance the look of your Star Wars: Legion vehicles and other large units with premium plastic bases!

The Premium Large Bases pack contains eight premium notched bases covering all three sizes of notched base, providing four mm bases to upgrade units such as the Z Speeder Bikes, two mm bases to upgrade units like the AT-RT, and two mm bases to upgrade units such as the AT-ST or the T Airspeeder. Enhance the look of your Star Wars: Legion soldiers by placing them on premium plastic bases! The Premium Trooper Bases pack contains 32 premium mm round bases that can be used to upgrade trooper units such as Stormtroopers or Rebel Troopers.